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작성자 Ulrich Cantames…
댓글 0건 조회 7회 작성일 24-06-22 17:57

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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you've enabled it, you'll see the Variant Management panel which is divided into four columns. On the left-hand column, you'll find a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant on the left column. To unbind an Actor you must right-click on it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also record the current value by clicking the right-hand button. Variant will change the value that was recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. When the Variant is activated the Variant will be able to access the functions accessible to the bound Actor.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is turned on the property's value is captured, it will be the same as the Variant's value. If the Variant is off, the property's recorded values won't be changed.

In the Values panel you'll also be able to see the constraints of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll find that the car's model also has 150 percent BOM. You can incorporate this information in your user interfaces. You can also switch between the different trim options of the Variant.

As with other components in Unreal Variants can be modified and added to your project. After you've created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the Actor. If you're developing an interface, you can use thumbnail images to display the various Variants you're working with.

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